// BugetTrailDoc.cpp : implementation file
//

#include "stdafx.h"
#include "DecorationBudget.h"
#include "BugetTrailDoc.h"


// CBugetTrailDoc

IMPLEMENT_DYNCREATE(CBugetTrailDoc, CDocument)

CBugetTrailDoc::CBugetTrailDoc()
{
}

BOOL CBugetTrailDoc::OnNewDocument()
{
	if (!CDocument::OnNewDocument())
		return FALSE;
	return TRUE;
}

CBugetTrailDoc::~CBugetTrailDoc()
{
}


BEGIN_MESSAGE_MAP(CBugetTrailDoc, CDocument)
END_MESSAGE_MAP()


// CBugetTrailDoc diagnostics

#ifdef _DEBUG
void CBugetTrailDoc::AssertValid() const
{
	CDocument::AssertValid();
}

#ifndef _WIN32_WCE
void CBugetTrailDoc::Dump(CDumpContext& dc) const
{
	CDocument::Dump(dc);
}
#endif
#endif //_DEBUG

#ifndef _WIN32_WCE
// CBugetTrailDoc serialization

void CBugetTrailDoc::Serialize(CArchive& ar)
{
	if (ar.IsStoring())
	{
		// TODO: add storing code here
	}
	else
	{
		// TODO: add loading code here
	}
}
#endif


// CBugetTrailDoc commands
